Pages

Tuesday, June 19, 2012

Say What? Writing Dialogue 101



Speech is what happens when two people get together and eventually feel too uncomfortable to stand around in silence. More romantically, it’s a way for people to connect and understand each other. But I’m not here to talk about conversations with real human beings; I’m here to teach you how to write fake ones. I can hardly make it through a real discussion without jumping out the window or swallowing my own tongue. I’m the kind of person who says “Good morning” at 6pm, and who makes loud, painfully unfunny jokes before laughing manically and diving into the nearest book. In general, I consider getting through any social interaction without physical harm or psychological trauma to be a raging success. I would literally chop off my own hand to provide a conversation topic if the silence goes on for too long.


Even a computer program questions my social skills.


We’ll start by tackling the snarly conundrum that is human speech by breaking it down into nice, organized, easy-to-understand categories. Haha, just kidding. We’re going to roll around in the scrambled word-discharge from my brain and hope that something sticks. Now roll, damnit! Roll!


Dialogue must serve a purpose. Most (if not all) of the dialogue you write should serve one of the following purposes: exposition, character development, advancing the plot, or entertainment. Think about the purpose behind everything your characters say. Are they just talking for the sake of talking? Are they just talking because you don’t know what to write next? If they aren’t saying anything interesting, funny, or useful, consider omitting it. In the case of exposition, make sure to only reveal as much information as makes sense in context; otherwise it will come off as infodumping.


Make it flow. The trick about writing good dialogue is to capture the rhythm and flow of an actual conversation. It’s more than just colloquialisms; you also need to make sure that it sounds like something someone would actually say. For example:

“I told Susie I knew she had eaten all the soap in my bathroom. She got really embarrassed but refused to admit that she had done it.”
Vs
“So then she was like, why would I even do that? And her face was so red, seriously, you should have been there.”

The difference is that one of them is stating while the other is saying. The second has a voice, while the other sounds like a sentence from a middle-school grammar textbook. There isn’t a surefire way to get it right; your best option is to listen to how real speech flows, get its patterns and currents down, and then do your best at transcribing it into writing.


Filter out the boring stuff that people don’t need to hear. You don’t want to write dialogue that’s too realistic, because a significant percentage of what we say is boring, inarticulate, or filler. Readers shouldn’t have to wade through page after page of pointless, realistic small talk before they get to the good stuff. For example, I wouldn’t recommend using words like “uh” or “um” except when you’re specifically drawing attention to the character’s verbal stumbling. Using too many verbal tics in your dialogue can come off as a gimmicky attempt to sound natural. Although they can help when used sparingly, it’s more important to make your characters’ speech sound real without it actually being real. Delicate balancing act, you say? Well, that’s writing’s a bitch.


Different people talk in different ways. Some are articulate and cultured. Most repeat themselves, use slang, stutter, and occasionally spout curse words like a seafaring Bob Saget. Figure out your characters’ speech patterns so you can write them with the correct level of formality. It can help to know their backgrounds: Are they educated? Do they value the beauty of language, or like me do they merely open a stream-of-consciousness floodgate which vomits out literally everything on their mind? And why are toes so weird? I need to buy groceries.


Be sure that your colloquialisms make sense in the world you place them in. If your story takes place in a different world or universe with scant similarities to our own, it doesn’t make sense for your characters to go around saying things like “Christ”. That said, be wary of creating your own curse words. They almost always sound corny, or at the very least distracting. And while that can be useful for comedic effect, if your character is cursing their hated enemy for murdering the love of their life they might need a word with a little more pizzazz than “Barnap”.


Hahaha, is drama happening somewhere?

Read it aloud. This is a crucial exercise for any part of your writing, but dialogue especially. Pay attention to the pauses and emphasis you put on words as you read, and make sure that the writing itself reflects that speech pattern. Then, give it to someone else who hasn’t read it before and listen to them read it. They won’t know how it’s supposed to sound, so they’ll just read it the way you’ve written it. Listen for parts where it sounds awkward, or to see if that sentence that you thought flowed perfectly is actually a minefield of commas.


Break it up with action. Too much uninterrupted dialog can start to feel like it’s happening in a vacuum. By describing your characters scratching their stubble or cracking a smile, you can ground the conversation in the world and remind the reader of their surroundings.


Choose your tags carefully. A lot of writers use overly elaborate dialogue tags, aka the variations of “she said” that come after the quote marks. You don’t need to close off someone saying “You’re the reason they’re dead!” with ‘she violently roared with the force of a thousand hurricanes”. It distracts from the dialogue itself, and just sounds ridiculous. Some people avoid the use of any tag other than “said” like they’re the written deployment codes for a nuclear missile; while it’s a safer bet to stick with short and simple dialogue tags, there are times when “said” just doesn’t do it. There are so many excellent words in the English vocabulary; why periodically ban yourself from using them? In the end, use your best judgment. If it’s distracting from the dialogue itself, simplify it. If your character is about to cut a bitch, break out the harsher language. I wouldn’t recommend using a lot of flashy tags all in a row. A good rule is to keep the tags short and simple when you’re not using “said”, but in the end it’s up to you.

No comments:

Post a Comment