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Wednesday, May 30, 2012

Sign #1 that the World May Not End: Battleship Sinks at the Box Office


       
       
        On the Monday of last week, when announcing the weekend box office results, newspaper style sections and entertainment websites all had the words Avengers crushes Battleship or some variant thereof splashed across their headlines. More specifically, despite having been in theaters for three weeks, Joss Whedon’s superhero phenomenon had outlasted Peter Berg’s Transformer-like action tentpole to retain its spot atop the box office, earning a whopping 30 million dollars more than the latter, which had to settle for second place. This news wasn’t exactly unexpected, considering the hysteria that has surrounded Avengers since its release (at this rate, it’s likely to surpass The Dark Knight in all-time domestic grosses), but I still couldn’t help but breathe a sigh of relief upon seeing it.

        No, I haven’t seen Battleship, and frankly, I don’t plan on doing so unless I’m stranded at home one day with a hundred-degree fever. But this blog post/rant/tentative expression of hope has nothing to do with the film’s quality; for all I know, it could actually be the rousing, engaging, and emotionally complex action war picture that Entertainment Weekly’s Lisa Schwarzbaum claims it to be, though I somehow can’t bring myself to believe her (I like you, Lisa, and your reviews are exquisitely written, but there’s no way you can be “depressed” by The Avengers and have no problem whatsoever with Battleship).  I don’t normally take pleasure in the misfortune of others (or maybe I do), and I’m sure tons of people worked their asses off on this movie and deserve their paychecks, but I’d be lying if I didn’t say that the failure of Battleship gives me a smidgeon of hope for the future of human civilization.


        At the end of the day, the fact is that no matter how fun or surprisingly well-made Battleship is, it’s still a $200 million movie based on a fifty-year-old board game. Is Hollywood really so creatively drained that it needs to create movies out of board games? Or is it just so lazy that it no longer considers plot an essential element of storytelling? Transformers may be a hollow, cacophonous mess of a franchise, as insubstantial as the CGI explosions that seem to encompass its entirety, but at least you could argue that it’s based on a TV show with an actual narrative.


Not that you can’t still turn it into an incoherent jumble of giant robots beating the [metal] out of each other
        

        In other words, Battleship is Transformers, minus even the pretense of wanting to be a legitimate movie. This isn’t art or entertainment: it’s a commodity. Why else would the trailer proudly declare, “From Hasbro, the company that brought you Transformers” instead of, “From the director of Hancock and Friday Night Lights” like most movie trailers? Regardless of whether Battleship happens to succeed as an escapist action spectacle (and, according to Rotten Tomatoes, 66% of critics say it doesn’t), it probably isn’t a stretch to say that few people behind the scenes give a damn about the actual quality of the film, as long as it vomits out a boatload of cash (pun intended) from unsuspecting international audiences – apparently, homicidal aliens and deafening explosions are universal, whereas genuine human emotion is not.


        You might say, “Isn’t that the point of blockbusters? To make money?” And you’d be mostly right. But there’s a difference between investing money in something because you think it has the potential to be good/successful and just flinging money at the screen and hoping it sticks. Battleship isn’t a film so much as a compilation of various stock elements cobbled together, designed to push the buttons of a specific demographic. I can easily imagine that the pitch for Battleship went something like this:

                Executive #1: Hey, you know how people like Transformers?
                Executive #2: Yeah…
                Executive #1: What if we did Transformers, but – get this – instead of robots, we have aliens?
                Executive #2: Alright, go on…
                Executive #1: And we could get one of those pretty-boy actors, like Taylor Kitsch or somebody. For the women, you know?
                            Executive #2: Sure. What about brand name? We need a brand name.
                            Executive #1: How about… Battleship? Yeah, that’s it!
                            Executive #2: Battleship? Wait, what?
                            Executive #1: Yeah! Lots of people like that game, right?
                            Executive #2: Um…
                Executive #1: Just go with it, will you?

In fact, that might as well be the movie’s tagline – “Battleship: Just go with it, okay?” The movie’s got shit blowing up, Liam Neeson as a Navy admiral and Rhianna as a soldier of some kind; what more could anyone want?

Oh, did I mention that shit blows up?

        Ironically, even as movie budgets have inflated exponentially, the movies themselves often feel as cheap and disposable as ever. At its core, what is Battleship really but an insanely expensive Syfy original? Take a cheesy monster plot, throw in a few blandly attractive actors, expensive special effects and a flimsy message about patriotism and voila! You’ve got Battleship. I don’t know about anyone else, though, but I don’t find anything particularly compelling about wall-to-wall eye candy and dazzling visuals if there’s no substance or weight beneath all the flash. If I wanted to ogle pretty things, I could stare at my desktop background for two hours. Moreover, in the case of Battleship, the name recognition doesn’t actually mean anything. This isn’t like The Avengers or The Hobbit, where fans of the source material have been eagerly anticipating the big screen version for months, even years, hoping against hope that it lives up to their lofty expectations. I can personally guarantee you that no one has ever played the game Battleship© and thought, “I wonder what this would be like as a full-length movie.”

        The line between the creative and business sides of the entertainment industry is disturbingly hazy nowadays. Just look at the sheer number of sequels, prequels, spin-offs, etc. Chances are, the majority of them exist not because anyone thinks they’re necessary, a natural extension of the original story, but because it’s easier to sell something that people are already familiar with than to introduce an entirely new concept. Now more than ever, films live and die by their marketing. This is an era in which we not only get an endless series of trailers for each movie, but also trailers for trailers – essentially advertisements for advertisements – and the debut of one-sheet posters is considered “news”. I’ll admit that I can get caught up in marketing campaigns for movies (I’m one of those people that feels obligated to watch the trailers that play before movies in theaters), and genius campaigns like the ones for District 9 and Prometheus (excluding the teaser-for-the-trailer part) can be works of art on their own, but at a certain point, there is such a thing as too much hype. And this isn’t confined to the movie industry: many singers are pigeonholed into a specific genre so people know where to find them in record stores, and network TV makes virtually all of its decisions based on finances, almost always rewarding popularity or marketability over quality and creativity. Yes, I know that this is and always will be a business, but when the need to make a profit constantly compromises the art itself, when it feels as though movies are being created by marketing teams rather than writers and film-makers, I think there’s sufficient cause for concern.

         This probably won’t change much in the film industry (someone’s probably banging out a script for Connect Four: The Movie as I type), but it’s nice to know that sometimes, a complete lack of ambition and artistic integrity doesn’t pay off. Hollywood may not have to work hard for its money, but it still has to work. And who knows? Maybe someone will realize, after all, that no one wants to watch a movie based on a goddamn board game. 





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1 comment:

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