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Saturday, October 22, 2011

Don't Tease Me Bro

One thing I’ve noticed as a recurring theme throughout book and movie series’ alike is the author’s tendency to let the midden hit the fan—and then not let anything be splattered with shit. Or they whip out some sneaky plot device that wipes up the mess as surely as if it had been karate kicked in the throat by Mr. Clean.


Readers spend the whole book being teased (see what I did there? with the title? Yeah, I'm ashamed of me too) by the possibility of something really game-changing happening, then are denied at the very end by some silly little trick. But instead of magic-erasering all the effects of world-changing occurrences away (or stopping them from happening in the first place), it can be so much more interesting to take those changes and make them a new part of the world. It shows that the story can evolve in unexpected ways instead of going flat as a month-opened can of mountain dew.

One example of this involves unleashing some kind of major event to wreak major havoc or change on the world, then mashing the ‘undo’ button at the last minute with finger guns and maniacal laughter. Now, I ask: Why? A big problem I’ve always had with sequels is that the novelty of the world wears off, but if you blast the world halfway to hell at the end of book one you have plenty of new material to work with. It’s interesting and unexpected, much more so than killing off half the planet then yelling “SYCH!!1!” and bringing them all back with some kind of magical event of carebear proportions. Yet if you let things stay screwed-up for a change you have a whole new set of challenges for your characters to adapt to and a whole bunch of cool things you can do in regards to worldbuilding.


Just look at all that nummy character development waiting to happen!

I’ll use Twilight as an example, since anyone who hasn’t already read it probably doesn’t give a shit about spoilers. In the very last book they spend the greater part of it amassing a veritable army of supernatural creatures to fight an epic battle against the cooler, more evil vampires. But when the bad guys show up we are denied the fight scene the whole book has been building up to and instead everyone decides to talk about their problems; thus betraying all of us who only read so far into the series in the hopes that Edward would die a horrible death. Then the bad guys skip into the sunset linked arm-in-arm throwing flower petals and singing cheerful songs about the power of friendship. Okay, exaggeration. Still, we spent the whole book anticipating the battle for one way or another, and suddenly all we get is an anti-violence lesson jammed down our throats and a vague feeling of self-loathing.

Nothing even closely resembling this image should be allowed to exist. Now please excuse me while I sterilize my computer's browsing history. With fire.

            My dislike of twilight aside, this plot device also applies to character development; say, the protagonist finds out she is responsible for the evil villain’s rise to power, or is destined to bring about the end of the world, and is understandably upset about all of that. Then suddenly, along comes that GD plot device with news that it was really the hero’s twin who did it, or the prophecy was broken when she helped that old lady cross the street back on page 23. Tada! All that baggage the protagonist was promised to be toting around is suddenly ejected somewhere over the realm of bullshit and she’s as snarky and carefree as ever. Um, epic hax much? What’s even the point of adding that plot twist if it’s getting curb stomped 50 pages later without contributing to the character? It’s much more interesting to take a problem the character must face and then show how it affects and changes them.

Now, don’t get me wrong. Like pretty much everything that doesn’t involve Nazis or cannibalism, this technique can work well if done properly. The problem is that most times it’s not done properly. Anyways, when things happen in the real world there’s hardly ever a quick fix to make everything go back to normal. Seeing the characters get off the hook so easily just looks like they’re using cheat codes. Or at the very least a game guide.



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